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- Manual for CLIF DANGER (Shareware-Version)
-
- LEGAL HINTS:
-
- This Version of Clif Danger-Terror Sexy Seven is
- shareware !
-
- This Signifies that the game is allowed to be
- copied independently, as long as the copy
- contains all datas and schedules in unchanged form!
- The use of this program is at owners risk !
- Neither New Generation Software nor
- CDV-Software GmbH shall be liable for any mistakes
- arising out of using this program !
-
- INDEX:
-
- 1) Generals
- 2) System-demands
- 3) The story
- 4) Global stuff in addition to the game
- 5) Controls
- 6) The Power-Up system
- 7) Menue-explanations
- 8) If something doesn`t work
- 9) Things being left
-
-
- 1) GENERALS
- This games is concemed to be a jump`n bang`n run
- game.
- New Generation Software warrants that the acting
- figures are comic-characters, taking part in this
- game completley voluntarily and are neither
- agonized excessive nor carried to the beyond.
- In addition to this all the guiding rules of the
- C T U V C (Comic-Trade- Union for Violence used
- in Computergames) are abserved.
-
- This game is not supposed to produce violence but
- to shunt off aggessions in a medium being harmless
- for other human beings.
-
- In the case of any risks and side-effects your
- doctor doesn`t know how to help neither.
-
- For proofing the game to be read maniac.
- We`re now getting to the systems-demands.
-
-
-
- 2) SYSTEM-DEMANDS
-
-
- Required:
-
- IBM AT or 100%% compatible computer with 80486 DX
- processor and at least 33 Mhz tact-frequency.
-
- 530 KB Dos-Memory and 7 MB XMS-Memory (i.e. the
- computer must be equipped with 8 MB and 7 MB
- XMS-Memory must be available).
-
-
- Recommended:
-
- IBM AT or 100%% compatible computer with 80486 DX 2
- processor and 66 MHZ tact-frequency for the best
- PCI or VESA LOCAL BUS System.
- Nothing said against 486 DX 4/100 or Pentium
- systems neither.
-
- 530 KB Dos-Memory and 7 MB XMS-Memory
- (i.e. the computer must be epuipped with 8 MB and
- 7 MB XMS-Memory must be available).
-
- Soundblaster or 100%% compatible Soundcard
-
- Gamepad or joystick
-
-
-
- 3) THE STORY
-
- Our hero Clif Danger is asked for help by the
- Amazon-Queen called "Swihip", because the Glox
- (green-skinned-steel helmet-wearers) have, in
- progress of expanding their training areas, annexed
- the planet "Pleasure 6" offhand. The usally
- peaceful planet was expanded to a 20 step
- comprehensive training area through traps,
- gen-manipulated animal world and vegetable kingdom.
- The amazones who tried to struggle against the
- terrifying intervention were put on to plugs and
- Stood in the scenery as being the soldier`s bonus.
- Our hero, as always present when it`s worth to
- groom his male show-off, just re-fuled his
- space-ship quickly, sharpened his blaster and
- right made his way to "Pleasure 6".
- And here we are now...
-
-
-
- 4) GLOBAL STUFF IN ADDITION TO THE GAME
-
- 4.1) Installation of the soundcard
-
- Please do start the program by SETSND.EXE. The
- program tries to find out whether there is a
- soundblaster or 100%% compatible card at hand
- through the system-variable BLASTER. If there is a
- variable found, the system tests the including
- datas. If the test succeded, you`ll see a panel in
- the middle of the screen showing the found
- soundcard. In this case you can take a test to
- find out whether everything worked out allright
- by using the menue-item "test", or you can leave
- the program directly via MISC-->EXIT.
- The new configuration will be saved automaticly.
- If there`s no blaster-variable there will possibly
- turn up on this panel:
-
- Soundcard : None
-
- Port : 0
-
- Irq : 0
-
- DMA : 0
-
- Allthough, if there is a soundcard installed,
- please choose appropriating datas for your
- soundcard in the soundcard-menue among the
- menue-item SOUNDBLASTER and make your TEST.
- If the suggested datas are correct, music should
- turn up. If this shouldn`t be the case, please
- check the enlistment and try again. If there are
- any other appliances or cards installated, which
- are using one of the ports, interrupts or
- DMA-ducts, being specified from you, the program
- might crash on the complete system surpends.
- In ths case the only thing to help is a reset
- (cold start) in addition to this it is possible to
- let the program search for the soundcard
- independently.
- This is done through using the menue-item
- auto-detect. This procedure might conduct a
- system-crash in some configurations though. Are all
- datas in the information-panel correct, leave the
- program via MISC-->EXIT.
-
-
- 4.2) SURVEY
-
- The game consists of 6 cuts, in the
- shareware-version there`s just one of them
- available.
-
- 1. The jungle --> Shareware
- 2. The temple
- 3. The rocks
- 4. The grotto
- 5. The swamps
- 6. The Glox outside sentry "Techno 3"
-
- Each of these cuts got 4 stages.
-
- After finishing a stage successful, a password is
- given, which enables to start the game on it`s
- next stage. The games`s exit stay`s locked until
- all missions are executed. Before entering a new
- cut, a hint will be given by the Amazon-Queen in
- person (only full version).
- The quantity of missions is recognizable by the
- quantity of the g-marked plates, being shown
- beside `mission goals` on the display-panel.
- If all missions are executed, the last plate
- vanishes and an exit-sysmbol appears.
- From this time on the exit is cleared and you can
- start making your way through the next stage.
-
- Shareware-version:
- After the 4th stage the game ends automaticly. If
- the final opponent got beaten, the program shows
- the screenshots of the following worlds and then
- lands on the operating system plain.
-
- Total-version:
- If Clif manages survive all stages, the game is
- finished.
-
-
-
- 4.3) THE DISPLAY-PANEL
-
- Actually, the display-panel is a self-explanation
- but, for once more, here are the informations.
-
- In left top corner there`s the area of the
- Mission-Goals. Here the quantity of missions that
- still have to be done are displayed in g-marked
- plates. If all missions are accomplished, the
- exit-sysmbol appears.
-
- Right beside, there are two energy-beams up upon
- each other. The top one with the three hearts
- displays the hero`s life energy, where by the
- hearts are also standing for an automatic continue.
- If the top beam once loses it`s total energy, a
- continue will be deducted. In the clean this means:
- No energy and no hearts left equals GAME OVER.
- Just before Clif brings his comic-life to an end
- for a short while, he starts blinking, so the
- incautions (or clumsy ?) player knows what he`s
- on about.
-
- The bottom energy-beam displays the map`s energy.
- What it is ? With the keys, being explained below
- CONTROLS, a general view-map can be pulled out,
- which is giving informations about the surrounding
- environs. This gives the chance of finding out
- whether there`s a platform in an abyss or if there`s
- a secret way hidden somewhere. By being confrontated
- with an end boss, your opponent`s energy is
- displayed on the screen`s bottom margin.
-
- I don`t think there must be anything being explained
- about SCORE and HI(SCORE).
-
-
-
- 5) CONTROLS
-
- HERO: KEYBOARD JOYSTICK
-
- Hero left Cursor left Joystick left
- Hero right Cursor right Joystick right
- Hero ducks Cursor up Joystick back
- Hero jumps Cursor down Joystick fire 1
- Hero shoots CTRL/STRG Joystick fire 2
-
-
- WEAPONS:
-
- Laser cipher 1
- Mini-vulcan cipher 2 (if found)
- Flame cipher 3 (if found)
- Spread cipher 4 (if found)
-
-
- OTHERS:
-
- ESC Main-Menue
- F1 Help-screen
- TAB/M General view-map
-
-
-
- 6) THE POWER-UP SYSTEM
-
- Beginning the game our hero is just armed with a
- paltry laser. If he finds another weapon, it will
- be straigt active. Via the controls 1-4, being
- explained above, you can switch over between the
- once found weapons at pleasure. On the lowest
- Power-Up stage the weapons are having loads of
- ammunition. If Clif finds a Power-Up while making
- his way, the shooting-power of his weapon changes
- and from this time on the used ammunition is
- calculated. With the first Power-Up you start with
- 1000 shots, for the following ones there are 100
- shots of ammunition given. If you run out of
- ammunition, the weapon will only shoot the
- ordninary way, without any Power-Up.
- By collecting another Power-Up, one more stage and
- 100 shots are added (if the Power-Up`s are filled
- up, only 100 shots are added).
-
- Because of some weapons being doted more than once,
- a weapon being found but already been present
- before, signifies a Power-Up.
-
- By collecting the letters C L I F you`ll receive
- all weapons, all Power-Up`s and full amunition for
- each weapon.
-
- The weapon`s status is displayed on the top`s left
- side, below the display-panel. There you will find
- a box, displaying the numbers 1-4, small lila
- Rectangles and, green-coloured, the number of the
- current Power-Up ammunition.
-
- Numbers 1-4:
-
- Pointing out the receivable-and current weapons.
- If a black number is displayed, then the weapon is
- not chooseable.
- If a white number is displayed, then the weapon is
- chooseable.
-
- The red number displays the current choosen weapon:
- 1 Laser
- 2 Mini-vulcan
- 3 Flame
- 4 Spread
-
- The 5 boxes:
-
- Pointing out the Power-Up stage. If all boxes are
- green, the complete Power-Up`s are given for using
- a weapon.
-
- The green number:
-
- Displays to 1000 at the beginning and only changes
- after collecting a Power-Up for the equivalent
- weapon. If it drops to 0, the weapon only shoots
- by using the standard-shot.
-
-
-
- 7) MENUE-EXPLANATION
-
- By entering the program you will be, as for as a
- soundblaster compatible soundcard was found,
- requested to choose the audio-quality. This
- signifies an influence on the program`s speed of
- running. By using slower machines it`s recommended
- to choose the middle or low output-quality. Even
- though there are some more possiblities of
- adjusting the game to slower systems. This step is
- explained below the game-menue.
-
- The next stage is the main menue.
-
- Here can be choosen between three difficulty-grades
- on the left-hand side, as there were:
-
- EASY --> Beginner`s stage
-
- NORMAL --> Normal difficulty-grade
-
- HARD --> This difficulty-grade is supposed
- to be used by professionals who
- managed the game in shortest time
- and are now looking out for a new
- challenge...
-
- SYSTEM --> Enables the termination of the
- game and you`ll land on the
- operation-system`s plain.
-
- CODE --> By moving to this menue-item, a
- cursor appears in the bottom-box.
- There you can now input a stage
- code for entering in a determined
- stage. If you typed in the wrong
- code you'll get a 'INVALID CODE'
- message.
-
- After finishing a stage, a password will be given
- and can, if the temporals are blessed in the
- following stage, start the game at the beginning of
- the appropriating stage through the password`s
- help. Each difficulty-grade has got it`s own
- passwords.
-
- During running the game you can get to the
- game-menue by pressing the ESC-key.
-
- In here you can move from one menue-item to the
- other by using the cursor-keys UP/DOWN.
-
- It contains the following items:
-
- - Continue game --> Like the name tells,
- back to the game
- (also possible through
- using ESC)
-
- - Music volume --> Here the music`s volume
- can be tuned in. Full
- right signifies maximun
- volume, full left
- signifies music off.
- If the music is turned
- off completely (cursor
- in the red-framed box
- on the left) it affects
- positive on the
- running-speed of the
- game, because the
- calculating time for
- mixing the music now is
- at the program`s
- disposal.
-
- - SFX volume --> See music volume, but
- here related to the
- sound-effects.
-
- - Graphic details --> This menue-item offers
- the possibility of
- turning the scroll-
- plains on and of at
- pleasure, for increasing
- the running-speed of the
- game.
-
- - Game speed --> On fast machines and
- especially on high-end-
- systems the program
- must be slowed down for
- being kept playable. In
- this menue the intensity
- of slowing-down the game
- can be tuned in. Full
- left signifies maximum
- slow-down, full right
- signifies to play with
- the processor`s full
- power. If the machine is
- that slow that it
- doesn`t manage 15 frames
- in a second, the
- turnings don`t have any
- effects.
-
- - Control --> If a joystick or a
- joypad is adapted, the
- controls can be changed
- between keyboard and
- joystick/pad by pressing
- this key.
-
- - Button type --> Because of the fire-
- buttons 1+2 being
- changed on some
- joysticks, the
- signification of these
- buttons can be changed
- by using this
- controller.
-
- - Calibrate joystick/pad -> If the calibration of
- the joystick is
- misplaced, it can be
- calibrated new by using
- this menue-item. For
- this the joysick must be
- let loose, i.e. in
- neutral position, and
- ENTER must be pressed.
-
- - Quit game (press Q) --> From here, you can get
- back to the main-menue,
- from where (e.g.) the
- difficulty-grade can be
- changed. To avoid an
- unintentional getting-
- out of the runnig game,
- it won`t be enough to
- confirm the item by
- using ENTER, but as is
- said, the Key Q must be
- pressed. To press Q
- without the cursor being
- standing on the menue`s
- item doesn`t make any
- effects.
-
- - Exit game (press E) --> See Quit game, but from
- this item you can, by
- evasion of the main-
- menue, right return to
- the Operation-systems`s
- plain.
-
-
-
- 8) IF SOMETHING DOESN'T WORK
-
- If you haven`t got enough DOS- or XMS-Memory, you
- should manufacture a Boot-disc. How this is done
- please refer your operating system manuals.
-
-
-
- 9) THINGS BEING LEFT
-
- The only thing left to say that we hope you`ll
- enjoy this game and give a few helpfull hints:
-
- For staying alive a bit longer it might be
- ingenious to maximal slow-down the game. Through
- this it might flicer a bit, but the apponents walk,
- drive, fly and for the most important, shoot slower.
-
- Hard opponents must not be fought at the very
- moment, but should be attacked from the best
- position. Some opponents should better be ignored
- completely....
-
- Instead of firing all over the place, final
- opponent`s weak parts should be found.
-
- Objects which are freshing up the energy of life
- should better be kept till they are needed.
-
- This is just a game, so please dont`t get crossed
- if the computer wins !!!
-
- If you want to contact us write to the following
- address:
-
- NEW GENERATION SOFTWARE
- c/o Mister Korte
- Haarmeyers-Kamp 6
-
- D-49586 Neuenkirchen (Germany)
-
-
- Phone: (0049) 5465 / 2921
- (0049) 172 / 5211032
-
- Fax: (0049) 5465 / 1263
-
-
-